![]() ![]() Take a leap of faith to land on a wooden board obscured by the darkness or find where a plank meets the floor to the far left.Follow the red liquid trail, and as you proceed you’ll discover a gigantic, red pit.Go straight through the door that’s partially obstructed by diet soda boxes, and through the next door.You’ll find yourself in another parallel corridor. Here, you need to walk into the darkness on the right side of the corridor (facing the dead end). In the room after, jump over the tables covered in blue tarp and acetylene tanks to proceed to the next door.Proceed through the next set of doors until you find yourself in a room full of boxes, and then another room full of boxes.Enter the door to the top-right that’s illuminated by the red light.Head out of Suite E, through the reception area and into the long corridor.Moving chess pieces onto tiles one at a time, make your way across the board and remember to bring the pieces with you so you don’t run the risk of falling through the board. Be careful here - if you try to walk on a tile without a chess piece on it, you will fall through it into the unknown. This will then allow you to walk on that tile. ![]() Once on the chessboard, you must place a chess piece on one of the tiles. Head through the next room till you reach a surrealist looking, almost heavenly-white environment. Once you find yourself in a room of colourful pillars, walk straight through the white wall where you will then find another door to go through. The black stairs in this strange world are real this time, so walk up them and follow the black path. Once you are in the next area, find the stairs and walk through them to reach an inverted realm. You will soon find a large switch that needs to be turned off. Next, walk away and towards the island you will see - it has an orange tower. Jump onto the window and continue through the doorway. Place the window next to the door so that it is finally within your reach. The window you just familiarised yourself with is actually a block. Related: Superliminal Review: Perception InceptionĮventually, you will find a door that is too high to initially reach. Then, go towards the window which will take you to another corridor similar to the one you have just been in. Enter it and roam the corridor until you find yourself in a white room. As you continue, you will soon find an ‘exit’ sign that points toward another door. Believe it or not, this shadow is a doorway - enter it. Seek out a cabinet that is not near a wall, but instead casting a shadow on the wall. Once in the white corridor beyond the door, continue straight. Once nearby, brave the rain until you reach the next doorway. Carry on through the room until you find another doorway in a faraway fog. The doorway will lead you to the Reception room. ![]() ![]() This will reveal yet another doorway you can go through. At this point, you can pick up a sizable black board and move it out of the way. After this, head into the black abyss in the floor, then the white abyss, then another black abyss again. Continue to walk through the doorway until you reach another door that has a white frame. If you wait a small while, a tower will appear that you can then approach and enter. ![]()
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